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Showing posts with label trapped. Show all posts
Showing posts with label trapped. Show all posts

Friday, July 19, 2013

Bryan Work In Progress

This blog entry came here
So it’s been awhile since I have updated.  Currently this is what I for the next sprite for Trapped: Bryan.
Bryan human so far Bryan Work in Progress
The full shading and highlighting should be done this week.  The emotions will be done the next week after this week.  I need to stop wondering how to do better line art and coloring.  I’m more focused on delivering the story with this visual novel and generally getting my first project out there.  The next visual novel I make, I want to focus on improving my digital artwork.

Tuesday, February 26, 2013

One Sprite Finished, Five More to Go

So Im finally on the road to finishing this visual novel. My first visual novel with all original artwork (about a year ago I made The Coin with the help of a tutorial and pictures from Google). The sprites will hopefully be all done in photoshop and the scenery line work in manga studio. I was using manga studio for a friend so I guess I'll keep up with the software through my visual novel development.

Below is Amenti, the main character of Trapped and her emotions. This visual novel is not going to be a long one so the emotions: default, happy, mad, sad, shock, blush (probably won't be used for her), and eyes closed. So far each character will have a sprite that the other characters do not. Amenti may not have a blush sprite but Bryan will have one.



Before there was Remember Me, The Walking Dead (game) and Assissian's Creed (Vita) I used to wonder about the lack of dark skinned characters or characters of African decent in video games. There is still a chance I will get to work at a mainstream video game company someday. I know most mainstream companies are concerned with what sells so most video game characters are made with safe designs in mind. Of course I know the importance of making money but it feels nice being able to experiment.

Monday, January 28, 2013

Still Working

Hi everyone! I just wanted to let everyone know that I am still working on my visual novel Trapped. The above unfinished image is going to be the title screen. Amenti's pose will make sense once the drawing is complete. I think on my next visual novel I might ditch Manga Studio. I know Manga studio is a great program for some but as of right now, the program is not working for me. In fact, I might redo the line art for the whole game as doing line art does not take a long time. Maybe someday I will go back and look up tutorials for Manga Studio but I want to spend time with Photoshop. I know a few months ago I mentioned getting a Programer/Art job in the future. The company has a name but the owner is having a hard time getting funded. It is a real shame since the company owner inspires to make video games focused on good stories and gameplay rather than making games that sell to mainstream audiences. I still love the idea of this company and I hope the owner finds a way to get funded soon however I will not mention this opportunity again until the company has an office and I have received a check. The company is extremely indie right now with only a few people taking time out of their day to help work on a game. I am still attending WordPress meetings and focusing on finding a job in the meantime to give me some money. In the future I would like to make an indie game company of my own and work at home. Trapped is my first step.

Sunday, February 12, 2012

Trapped: What the Characters Look Like

This is a short blog entry but I hope you readers will enjoy this entry anyway.  Last post I forgot to post what the characters looked like.  Well here they are:


From left to right; Nindel, Amenti, Unette, and Bryan. At the bottom is Ronald. I did not give Ronald a body as both him and Bryan are wearing similar outfits. Nindel and Bryan are both possible romantic interests while Unette and Ronald are the "parent" figures. I should no longer refer to this game as a visual novel as it is a dating sim. Working with the digital tablet really helped cover all the notes I wrote on this sketch. I see why people like wacom tablets so much.

Now I shall move on to fleshing out the story of this game.