Indie game developer focused on developing english visual novels with bxb, gxg, or gxb pairings. My website is darksirengames.com
Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts
Monday, February 11, 2013
Sprites and Wordpress
So last week I finally finished the menu screen of Trapped. I was just going to have Amenti by herself but I decided to add other characters such as Nindel (left) and Bryan (right).
Amenti's sprite is the next piece of artwork I am working on. I might change her skin, hair, and maybe even her figure. I wanted her to be petite with a smaller chest. I might keep this design.
Every two weeks I am going to a Wordpress meeting for building websites with wordpress. I know I have said this in the past but those Wordpress meetings were either once a month or every few months. This week is a meeting on "How to Build a Site Under 30 Minutes". It is nice having someone walk me through something in person.
Wordpress Tutorials people online can look at such as WordPress Central Station:
Click Here!
Monday, January 28, 2013
Still Working
Hi everyone! I just wanted to let everyone know that I am still working on my visual novel Trapped. The above unfinished image is going to be the title screen. Amenti's pose will make sense once the drawing is complete. I think on my next visual novel I might ditch Manga Studio. I know Manga studio is a great program for some but as of right now, the program is not working for me.
In fact, I might redo the line art for the whole game as doing line art does not take a long time. Maybe someday I will go back and look up tutorials for Manga Studio but I want to spend time with Photoshop.
I know a few months ago I mentioned getting a Programer/Art job in the future. The company has a name but the owner is having a hard time getting funded. It is a real shame since the company owner inspires to make video games focused on good stories and gameplay rather than making games that sell to mainstream audiences. I still love the idea of this company and I hope the owner finds a way to get funded soon however I will not mention this opportunity again until the company has an office and I have received a check. The company is extremely indie right now with only a few people taking time out of their day to help work on a game.
I am still attending WordPress meetings and focusing on finding a job in the meantime to give me some money. In the future I would like to make an indie game company of my own and work at home. Trapped is my first step.
Tuesday, March 13, 2012
Finding Motivation
I have the characters' personalities, a general idea of how the story is going to go, and the final designs of the characters. This week I am finally diving into digital coloring on the computer. Thanks to my seasonal job ending earlier than expected I have enough free time to push myself forward and finish my first Ren'py game. Unfortunately having a steady schedule at a job was a major motivation for me.
During breaks, at my seasonal job, I would write my story or character bios, read Imagine FX magazines, or listen to indie game development podcasts. Despite the distractions of hearing random people enter the break room, I was fine studying away as I have a hard time doing these activities at home. Random people at work sounded like background music while family members and telephone calls was another story. There is also a sense of laziness and a need for sleep when I am in my room all day.
This week I am breaking the habit of getting busy with indie game development when I do not have a steady paying job. As soon as I wake up, I get down to the activities that I enjoyed so much during breaks at my last job. There is no sense of time or a need to rush myself through my writing or drawings with in thirty minutes. I make my own stopping point when the sun goes down.
Of course job searching will occur during my free time and maybe I will get a new job in a few weeks. Hopefully I will keep this practice even after getting another steady job.
During breaks, at my seasonal job, I would write my story or character bios, read Imagine FX magazines, or listen to indie game development podcasts. Despite the distractions of hearing random people enter the break room, I was fine studying away as I have a hard time doing these activities at home. Random people at work sounded like background music while family members and telephone calls was another story. There is also a sense of laziness and a need for sleep when I am in my room all day.
This week I am breaking the habit of getting busy with indie game development when I do not have a steady paying job. As soon as I wake up, I get down to the activities that I enjoyed so much during breaks at my last job. There is no sense of time or a need to rush myself through my writing or drawings with in thirty minutes. I make my own stopping point when the sun goes down.
Of course job searching will occur during my free time and maybe I will get a new job in a few weeks. Hopefully I will keep this practice even after getting another steady job.
Labels:
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darksirengames,
development,
drawing,
finding,
free,
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indie,
motivation,
ren'py,
time,
writing
Saturday, March 3, 2012
Homosexuality in my VISUAL NOVELS?
As the days go by I am getting closer and closer to finishing my first Ren'py game. The game is a dating sim of sorts (main character going for one of the males). Of course I'm already thinking ahead to the second possible Ren'py game and only a very few have a main character going for someone of the opposite gender. That's right...I can not get males dating other males or females dating other females out of head for my next game. It does not help that there are so few boy love and girl love dating sims in the Ren'py game list (Look ). I just want to add more to the boy pursue boy and girl pursue girl section!
Of course I know that not everyone is into boy's love and girl's love. So when I start making my second game, I will also be working on another game (Unity3D or Flash) in order to have something else that future readers can also look at here. I used to write a lot of same sexed romance fan fiction and the range of flames I got (solely based on the fact that the main pairing was gay) bored me after a while. I would skim over those flames and then give my full attention to the next review.
Still I am putting a lot of thought into my next visual novel game since visual novels require a lot more work than fan fiction. Writing, drawing, coloring, and programming a story for several weeks or months only to have someone hate my visual novel solely based on the fact that my main character is pursuing members of the same sex irks me. What about the story, personality of the characters, artwork, etc? Of course I will get used to this kind of treatment the same way I did in my fan fiction days long ago.
Lurking the Lemma Soft Forums, I'm finding that there are a lot of people looking for these types of games. So I do know that there are some people that would play second game whenever it comes out. Thinking about this issue has made me think about how I am going to advertise my same sexed dating sim games in the future. Also what kind of characters I will make for these games as there are a lot of fans for boy love and girl love with a variety of tastes. This will be an interesting adventure.
Of course I know that not everyone is into boy's love and girl's love. So when I start making my second game, I will also be working on another game (Unity3D or Flash) in order to have something else that future readers can also look at here. I used to write a lot of same sexed romance fan fiction and the range of flames I got (solely based on the fact that the main pairing was gay) bored me after a while. I would skim over those flames and then give my full attention to the next review.
Still I am putting a lot of thought into my next visual novel game since visual novels require a lot more work than fan fiction. Writing, drawing, coloring, and programming a story for several weeks or months only to have someone hate my visual novel solely based on the fact that my main character is pursuing members of the same sex irks me. What about the story, personality of the characters, artwork, etc? Of course I will get used to this kind of treatment the same way I did in my fan fiction days long ago.
Lurking the Lemma Soft Forums, I'm finding that there are a lot of people looking for these types of games. So I do know that there are some people that would play second game whenever it comes out. Thinking about this issue has made me think about how I am going to advertise my same sexed dating sim games in the future. Also what kind of characters I will make for these games as there are a lot of fans for boy love and girl love with a variety of tastes. This will be an interesting adventure.
Labels:
boy pursue boy,
darksirengames,
dating,
developer,
development,
fun,
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girl pursue girl,
homosexuality,
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lesbian,
novel,
problem,
ren'py,
same sexed,
thinking,
visual
Friday, February 24, 2012
New Computer...Oh the Freedom
Two days ago I had the pleasure of opening a box which contained my brand new computer. The computer is an Asus K53E-XQ2-PK 15.6 Inch Versatile Entertainment Laptop. In other words, my new laptop is made by a company named Asus, is a part of the K series, and it's pink (my favorite color).
I had my old laptop since Christmas of 2008. The thing was fine until I started getting into indie game development, vloging, and image editing software such as Photoshop. That poor laptop was trying it's best to open up Photoshop, itunes, or anything in general. My new laptop opens a program as soon as I click the program's icon. The computer is so fast it frightens me. Despite how much I use computers, I am not an expert on explaining how great a laptop can be. So here is a link on what laptop I just brought: http://www.amazon.com/K53E-XQ2-BU-15-6-Inch-Versatile-Entertainment-Laptop/dp/tech-data/B005E81QBK/ref=de_a_smtd
What buying a new computer means is that I can finally do some indie game development without worrying if my computer is going to freeze anytime soon. The only thing that could hold me back from game development is just myself now and that is a really good feeling. Well there is one problem I am facing right now. I had to leave Photoshop on my old computer so I am looking for a free or cheaper alternative to stick with such as Artweaver 0.5, Gimp 2, Corel Sketchpad, and Inkscape.
The decisions.
I had my old laptop since Christmas of 2008. The thing was fine until I started getting into indie game development, vloging, and image editing software such as Photoshop. That poor laptop was trying it's best to open up Photoshop, itunes, or anything in general. My new laptop opens a program as soon as I click the program's icon. The computer is so fast it frightens me. Despite how much I use computers, I am not an expert on explaining how great a laptop can be. So here is a link on what laptop I just brought: http://www.amazon.com/K53E-XQ2-BU-15-6-Inch-Versatile-Entertainment-Laptop/dp/tech-data/B005E81QBK/ref=de_a_smtd
What buying a new computer means is that I can finally do some indie game development without worrying if my computer is going to freeze anytime soon. The only thing that could hold me back from game development is just myself now and that is a really good feeling. Well there is one problem I am facing right now. I had to leave Photoshop on my old computer so I am looking for a free or cheaper alternative to stick with such as Artweaver 0.5, Gimp 2, Corel Sketchpad, and Inkscape.
The decisions.
Labels:
asus,
coloring,
dark,
darksirenftw,
darksirengames,
developer,
fun,
game,
indie,
laptop
Sunday, February 19, 2012
Deviantart Tme: DarkSirenftw
With dedication to my first indie game project I think people should atleast have the pleasure of seeing a visual novel with decent artwork. Deviantart is a place where people can submit their artwork for a variety of people to see. I have been on this website for a while with little dedication devoted to my old profile name Lilith40 (curious?). Here is my new Deviantart account for my art submiting pleasure. The account is called DarkSirenftw (curiousity can be good for you).
The account could have been called DarkSirenGames but such a tittle felt limited to drawing characters from my indie games. Every blue moon I draw fanart from various anime and video games. I hope people can join me and help me progress with my artwork. Reading "nice", "cool", and "kawaii" on my comments for my Deviantart submitions is a great ego booster and all but constructive critism is what really counts.
Here is a picture that everyone will be seeing soon (maybe in a few weeks).
I am getting a new computer in a few days. This may be my last blog entry while using this slow computer. I can not wait to use a computer that can handle Windows Movie Maker or Photoshop without any issues.
The account could have been called DarkSirenGames but such a tittle felt limited to drawing characters from my indie games. Every blue moon I draw fanart from various anime and video games. I hope people can join me and help me progress with my artwork. Reading "nice", "cool", and "kawaii" on my comments for my Deviantart submitions is a great ego booster and all but constructive critism is what really counts.
Here is a picture that everyone will be seeing soon (maybe in a few weeks).
I am getting a new computer in a few days. This may be my last blog entry while using this slow computer. I can not wait to use a computer that can handle Windows Movie Maker or Photoshop without any issues.
Sunday, February 12, 2012
Trapped: What the Characters Look Like
This is a short blog entry but I hope you readers will enjoy this entry anyway. Last post I forgot to post what the characters looked like. Well here they are:
From left to right; Nindel, Amenti, Unette, and Bryan. At the bottom is Ronald. I did not give Ronald a body as both him and Bryan are wearing similar outfits. Nindel and Bryan are both possible romantic interests while Unette and Ronald are the "parent" figures. I should no longer refer to this game as a visual novel as it is a dating sim. Working with the digital tablet really helped cover all the notes I wrote on this sketch. I see why people like wacom tablets so much.
Now I shall move on to fleshing out the story of this game.
From left to right; Nindel, Amenti, Unette, and Bryan. At the bottom is Ronald. I did not give Ronald a body as both him and Bryan are wearing similar outfits. Nindel and Bryan are both possible romantic interests while Unette and Ronald are the "parent" figures. I should no longer refer to this game as a visual novel as it is a dating sim. Working with the digital tablet really helped cover all the notes I wrote on this sketch. I see why people like wacom tablets so much.
Now I shall move on to fleshing out the story of this game.
Labels:
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siren,
trapped,
unette
Sunday, February 5, 2012
Trapped: Introduction to my first Ren'py game
This would not be a blog about Game development if I did not talk about my first game. As we all know now I am using a visual novel which means I have a set of characters and a story to tell.
Story: Amenti, a mermaid, is finally turning 16. At sixteen years of age a mermaid is given the power to grant one single wish for herself or for others. Amenti wishes to leave her small house set in the middle of nowhere and outside of the city but her adoptive mother will not let her leave. Upon sneaking out of the house Amenti is captured by humans who operate an undersea laboratory.
Characters:
Amenti is the heroine of this story. She has been raised by her adoptive and over protective mother ever since she could remember and would feels that it is time she starts seeing the world. Naive to life in the undersea city and humans, the player must help her choose who she wants to trust in order to get out of the lab.
Unette is Amenti's adoptive mother who has raised Amenti for sixteen years. Unette loves traveling to the city, not cleaning up after herself, and sleeping at home. Despite her activities she is protective and overbearing when things come to Amenti. Unette wants to make sure that Amenti is living a life away from the city and whatever possible dangers outside of her small home.
Bryan is a young scientist who has been studying merfolk for years inside of the undersea laboratory. His adoptive father hopes to have Bryan take over the laboratory in a few years. Not fond of seeing Amenti's face behind a take, he tells her he would like to let her go when the time is right however conversations with his father makes Amenti believe she will be kept forever. Is he telling the truth? Generally smart, stuck on himself, and shy.
Nindel is a merman who has been locked inside the undersea laboratory's tank for months. Before his captivity he enjoyed hunting and working in the city. He has gone from a nice and welcoming merman to someone who is hostile and nearly unapprochable.
Ronald is Bryan's adoptive father who dreams of Bryan taking his position when he passes on. Runs, created, and funded project Blue, Ronald wants Nindel and Amenti to mate so he can have an easier time studying merfolk without having to capture them every once and a while. He believes that merfolk are purely animals and nothing more.
Game play? This is a visual novel so there are a series of points when certain choices are made. The choices will affect the story and if Amenti ends up with Bryan, Nindel, or alone. There is no release date for this game as this game is being made by me, myself, and I. At least I finally received my small Intuos4 tablet in the mail. Posting a blog entry a week is encoraging me to work on my game a lot more.
Saturday, January 28, 2012
Why Ren'py?
After starring at a list of game engines for a long time, I decided to go with Ren'py. The game engine is easy, I can import my drawings, see my writing in action, and have fun with a hobby. There is hardly any effort in bringing a scene to the stage and having the characters talk either. I just need to know what are the names of the file that I want to bring on stage and post those files in the engine.
Example
label beginning
scene bg tank1 (insert scene here)
with dissolve
"stuff is happening" (narrative on screen)
A: "blah, blah, blah" (character "A" is talking)
B: "blah, blah" (character "B" is talking)
End Example.
Ren'py is mainly used for visual novels which means the engine requires a story. I have always wanted to make some kind of online series for people to enjoy and I have also wanted to revive my interests in writing for a long time. Ren'py will help me accomplish both dreams easily. I even began doing sketches in my notebook yesterday for the characters of my first game. Of course Ren'py is not the only game engine I will be using for life. There are other far more complex game engines out there such as flash and Unity3D (which I am experimenting with for a starting mainstream game company). For right now, I will relax and develop a few games in Ren'py.
By the way I ordered my first wacam tablet a few days ago. I cannot wait to use it.
Thursday, January 19, 2012
Buying My First Tablet
In general Ren'py and making video game art requires a lot of digital artwork. Going solo on my first visual novel project I would like to provide my own artwork instead of paying someone to draw for me. Unfortunately I have never taken the time to fully understand how to color my pictures digitally. This picture is a result of me messing around with digital coloring.
I know Best Buy sells tablets and I would have brought one there but research through the internet and friends have brought me to Amazon. The majority of tablets at my nearest Best Buy are Bamboo tablets. From what I can remember of using one of those things was that I did not like using the darn thing and even went back to using my mouse. I did not feel like I was using a didgital pencil at all. Lastly I can get a wired Medium Intuos4 Wacom Tablet for $50 cheeper than a wirless one at Best Buy. I will update when I get the item and spend some time with it
This is Kneesocks from an anime called Panty and Stocking with Garterbelt. Not a pretty sight and the process of preparing the line art was not painless either. I have been told plenty of things about the wonders of a wacom tablet (digtial coloring is a lot faster with a tablet, I would not be struggling so hard to color if I had a tablet, etc, etc).
I know Best Buy sells tablets and I would have brought one there but research through the internet and friends have brought me to Amazon. The majority of tablets at my nearest Best Buy are Bamboo tablets. From what I can remember of using one of those things was that I did not like using the darn thing and even went back to using my mouse. I did not feel like I was using a didgital pencil at all. Lastly I can get a wired Medium Intuos4 Wacom Tablet for $50 cheeper than a wirless one at Best Buy. I will update when I get the item and spend some time with it
Saturday, January 14, 2012
We Meet Again
This is not my first time writing a blog or even writing on this website. Here is a an old blog that I wrote a long time ago. Warning: OLD BLOG I do not get much entertainment from doing reviews anymore (also the channel which hosted the relaity shows I reviewed got cancled). I would like to take a different subject instead of doing reviews on various media. How's about joining me in my journey in learning how to become a indie game developer?
I graduated from ECPI University last March of 2011 with a Bachelor's degree in Computer Information Science. The major was however called "Game and Simulation" (I will explain why these words are in qoutations later) and I am egar to learn and make some video games. Hearing people's opinons on game developing, my art, ideas, or programing will help make me a better indie game developer. I am currently starting out small with a game engine called Ren'py.
I hope you enjoy your stay here.
I graduated from ECPI University last March of 2011 with a Bachelor's degree in Computer Information Science. The major was however called "Game and Simulation" (I will explain why these words are in qoutations later) and I am egar to learn and make some video games. Hearing people's opinons on game developing, my art, ideas, or programing will help make me a better indie game developer. I am currently starting out small with a game engine called Ren'py.
I hope you enjoy your stay here.
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