I just got a job dealing with Adobe Photoshop Creative Suite 6 for a bit. Yep, this is a temporary job that might end earlier then or on November 28, 2014. Thanks to my last job, I did pretty well with time management. I hope that this Photoshop job will help me with my own projects at home.
For some reason, I can't listen to music while I work at this job. A job that doesn't involve me talking to anyone, so I guess listening to the sounds of other people clicking on the computer is what I am going to have to do. Anway, I do not have many background images left for me to work on for this visual novel. I feel like I could finish this visual novel soon.
I also need to think of a different name for my current visual novel: Trapped. I was alerted on Twitter that there was already a visual novel with the same name.
I now have four more scenery images to design. Today, I also finished another sprite. Digital artwork, while I am not there, is getting easier to do. I am feeling really happy right now. Listening to the advice from a few posts back, I decided to put an underwater effect after coloring in the scene. Using underwater references really did help a lot.
I made a deadline for this visual novel, but I refuse to tell anyone what that deadline is. Not only do I need to finish the game by then, but I need to make business cards as well. Last time I was at an anime convention, I was asked for business cards a few times. I already have an idea for the mascot character, so this will be fun.
Last blog post, I might have mentioned signing up for Conceptart.org. I did sign up but I will end up posting my realistic work on Cgartnexus.com instead. There are a ton of useful advice on Conceptart.org, so it is worth looking at the tutorials available.
Lastly, the more I write for Ashes and Androids, my Science Fantasy boyXboy visual novel, the more I begin to understand where I want to go with the story. I have not done the worldbuilding in a while but simply writing the story is helping me understand the world I set the story in.