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Sunday, November 25, 2012

Finally Doing Some Drawings

With four days off from work, I finally sat down and started drawing for Trapped. With visuals I can get a better feel of how the story is. Maybe making the final draft will be easier. I remember Ren'py Test being a lot easier to finish once I figured out how to put in the artwork. Here are some samples of the artwork and sprites.
I know not to draw the eyes on the sprites in this stage but I wanted to see what these two looked like with eyes.
One thing I would like to do when I finish this visual novel is take some time and study some anatomy and digital painting. Drawing these sprites and scenes took a lot of motivation from myself. It's a good feeling to know that I am making this game on my own without someone telling me what to do. I also appreciate all the people who comment and give me opinions about my visual novel. In other words, I think I finally understand the word "indie" in indie game development. Next step is to finish the artwork on paper (there is only two scenes for me to draw on paper), and the line art.

Monday, November 12, 2012

Adding More to Trapped

This is my story for my visual novel Trapped. Amenti is a mermaid who just turned 16, the age when a mermaid's mother teaches their daughter magic in order for their daughter to be able to protect themselves during travel and eventually move out the house. Unfortunately for Amenti her mother, Unette, does not feel like teaching her duaghter magic. After a heated argument with her mother, Amenti swims out for some space and ends up in an undersea lab with two scientists who research mermaids' abilities to perform spells. Amenti has two options that can help her escape the laboratory: Nindel, a merman, who is counting on Amenti to use her magic to get out of the laboratory and Brian, a disgruntled employee looking to let Amenti go. Will Amenti trust the human to let her go or will she put her trust in Nindel and hope to find a way out of the laboratory? Trapped is going to be short and linear till a certain point in the story where the path splits into three paths acording to the player's choices. I wanted the player to get a chance to know either Brian or Nindel before they make a choice between the two. The player gets three days to know the two options so far. I might add another day for more story and information on both Nindel and Bryan. I am going to start doing artwork this week becuase I am tired of looking at text when I am editing my story in Ren'py. I already know what my characters will look like as I have drawn all the characters before. I am just updating the characters and scenery with better anatomy and drawing skills before I start going digital. Aside from the possible extra day, all I am editing now is grammer mistakes and adding minor details to make the story more clearer. Trapped is nearing it's completion.