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Showing posts with label dark siren games. Show all posts
Showing posts with label dark siren games. Show all posts

Saturday, December 13, 2014

Last Background Image is Done!

I think I am improving each time I get to use Photoshop.  This is the last background image for Trapped.  I will now be working on special character scenes.  I have six of them to do in total. 
Since making this game, I have learned more about Photoshop, anatomy drawing, and writing better.  There is going to be a lot of mismatched artwork.  

Of course there is a possibility that I could be adding in more background images or redoing or touching up on old images.  I will do this after drawing and finishing the special scenes.  

I need to redo the story as what is written in the ren'py engine is a rough draft.

Then...next is collecting all the tracks from both of my wonderful music artists.  One of their websites is here  Both artists have volunteered to help me with the music.  I am happy to finally have people to count on.

Lastly, I need to find another tittle for Trapped as the name was already taken by another visual novelist.

This post was already on www.darksirengames.com

Wednesday, August 20, 2014

08/13/2014 Half Way There

Open field
I now have four more scenery images to design.  Today, I also finished another sprite.  Digital artwork, while I am not there, is getting easier to do.  I am feeling really happy right now.  Listening to the advice from a few posts back, I decided to put an underwater effect after coloring in the scene.  Using underwater references really did help a lot.

I made a deadline for this visual novel, but I refuse to tell anyone what that deadline is.  Not only do I need to finish the game by then, but I need to make business cards as well.  Last time I was at an anime convention, I was asked for business cards a few times.  I already have an idea for the mascot character, so this will be fun.

Last blog post, I might have mentioned signing up for Conceptart.org.  I did sign up but I will end up posting my realistic work on Cgartnexus.com instead.  There are a ton of useful advice on Conceptart.org, so it is worth looking at the tutorials available.  

Lastly, the more I write for Ashes and Androids, my Science Fantasy boyXboy visual novel, the more I begin to understand where I want to go with the story.  I have not done the worldbuilding in a while but simply writing the story is helping me understand the world I set the story in.

Friday, April 25, 2014

Progress So Far....

Well if you were following my tumblr account you would be able to see my progress on my first background image for Trapped.   Last year, the line art was done for the backgrounds but I decided to redraw and ink all the backgrounds.

 Here is the first background so far:


Amenti's Home4 Amenti's Home3Amenti's Home2 Amenti's Home1

 Some Steps: (the final step is the upper left image)

1. The blue sketch is the rough draft for the background
2 and 3. Then I started inking the background with a black brush.
4. This is the beginning for the grayscale work.  
I'm not sure if I am going to continue working with coloring the backgrounds in grey first,  then add color later.  I might continue this coloring process all the way till I'm done with this visual novel.  

Monday, January 27, 2014

Saturday, August 10, 2013

Nindel Sprite in the Process

This blog entry came from here

With Bryan’s sprite done, next up is Nindel.  Nindel is the merman who is also trapped inside of the tank with Amenti.
I might look up a line art tutorial before doing work on Nindel.  MAYBE make him a little bit thicker.  Maybe….

Trapped 003 Nindel Sprite In the Process

Doing emotions for sprites has been getting easier.  Emotions have been something that I have not drawn in my drawings before.  Now I can start putting more emotions into my drawings now and post them on my deviantart account.