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Showing posts with label indie visual novel development. Show all posts
Showing posts with label indie visual novel development. Show all posts

Saturday, June 28, 2014

Update 6/25/2014

www.darksirengames.com/update-6252014

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This is the most recent progress drawing:

I'm getting back to my project. I'm amazed at the progress I did with a full time job.

Rpg Maker VX Ace
RPG Maker VX Ace was on sale for two days on steam. Rpg Maker Vx Ace is a game engine used to make traditional JRPG's.  Like Ren'py there are a ton of free tutorials online.

I'll mess around with this program after Trapped is done. I would like to mess around with Adobe Flash and Rpg Maker Vx Ace in the future. One game made with Rpg Maker VX is Always Sometimes Monsters.

www.darksirengames.com/update-6252014

Monday, February 3, 2014

Last Sprite is Finished







I finally finish my very last sprite.  It took almost a year to finish these sprites.  Out of lack of knowledge of digital coloring, procrastination, and doubting myself.  

Thanks to National Novel Writing Month, I have a better since of time and setting a schedule for myself.  I feel a sense of relief but I can't relax completely at the moment.  Now to get to the scenery.  
The good news is that most of the scenery is outlined in Manga Studio at least.  

<a href="www.darksirengames.com">Dark Siren Games text</a>

Monday, January 20, 2014

Last Possible Sprite


This post comes from Dark Siren Games 



I'm on the last sprite.  Hopefully, the last one.  This character is not that emotional so he only has another emotion sprite for me to draw.  On to the coloring.

Saturday, December 28, 2013

I've Been Busy


Certifications

So I noticed I have not posted here in a while.  I am sorry for my long absence.  I used to update often on this blog, every week.  I have been busy studying for Information Technology certifications such as Network+, Security+, and Windows 7.   School and work and I'm sure everyone gets the idea.

 Indie Game Companies & Better Drawing

I recently joined another indie game company about two months ago after the previous indie game company disbanded.  This company requires me to draw scenery instead of the character concept sketches I have grown used to doing over the years.  I have discovered that drawing scenery is not one of my strengths and I maybe kicked off the team due not meeting the manager's requirements.
Like the previous company, I've been promised to get paid when the company releases its game.  This means more working for free on somebody else's work, I'm struggling to care about, with a huge chance of not getting any money any time soon.  On the other hand, I have forced myself to look at references for trees, acorns, etc in order to draw scenery.  This means better artwork for my visual novels.  If the company decides not to take me in the end, then I have more free time to work on projects I am passionate about.

More Focused Now

Speaking of passionate projects I finished writing a 50,000 word novel last month for National Novel Writing Month.  There was tons of time spending nights alone and on the computer and it took a lot for me to turn down friends who wanted me to hang out or  I forced myself to stay for two hours at parties and leave.  Through doing this challenge, I realize what I must do in order to get this visual novel done.




This post brought you by the website Dark Siren Games