Indie game developer focused on developing english visual novels with bxb, gxg, or gxb pairings. My website is darksirengames.com
Showing posts with label darksirenftw darksiren darksirengames techniques motions sprites fun deadline details. Show all posts
Showing posts with label darksirenftw darksiren darksirengames techniques motions sprites fun deadline details. Show all posts
Sunday, December 23, 2012
All Line art Done for Trapped
Well almost all the line art is done for Trapped. I still have to do the artwork for eyes and mouths; pretty much the emotions of the sprites. The story continues on the same path until the towards the end of the game. Here is one example from both paths.
One with Bryan
One with Nindel
All facial expressions are already done on paper and have been scanned into the computer. Someday I would like to transition into doing full digital work. After being away from a scanner for a few weeks, I feel that its time I ditch the pencil and paper and have more fun with my tablet.
I am hoping to finish this visual novel by the in between January and March of 2013.
Tuesday, July 3, 2012
Getting Deeper into The Game
I hope it has not been too long since I updated this blog. I have been trying to discipline myself into finishing this visual novel. All I have is two chapters left and I am done with the writing. I already have a good idea of how I am going to edit my story and make sense of a lot of things.
Thankfully coming up with the artwork is a lot easier due to all the writing I have done. The story only takes place in three places (main character's home, laboratory, and the city). The emotions I have in mind are default, sad, happy, angry, shock, and blushing. Of course not all characters are going to show all of these emotions. If there are other emotions anyone would like to suggest then please comment.
One thing that puzzles me in visual novels is when there is a special CG and the characters' arm, leg, face, etc moves during the scene. Here is an example from a visual novel called Togainu no Chi.
I'm assuming I can just leave the face blank until I add an expression when needed.
The guy on the left's arm, head, and facial expression moved. I still have a lot to learn with digital drawing and coloring. There are some people who are really good at redrawing poses in Photoshop, Gimp, whatever. There's also drawing the moved body part on paper, scanning the drawing, and matching it with the rest of the body in Photoshop. I'm not sure how to go about this process. Especially since when the characters do move during the scene it looks like the character was actually moving. There are CG in my visual novel that could benefit from this technique.
Lastly I have a deadline for this visual novel. I have a habit of not finishing a project if I tell someone my deadline. If I make this visual novel before or on the deadline then I will happily share what the deadline is.
Thankfully coming up with the artwork is a lot easier due to all the writing I have done. The story only takes place in three places (main character's home, laboratory, and the city). The emotions I have in mind are default, sad, happy, angry, shock, and blushing. Of course not all characters are going to show all of these emotions. If there are other emotions anyone would like to suggest then please comment.
One thing that puzzles me in visual novels is when there is a special CG and the characters' arm, leg, face, etc moves during the scene. Here is an example from a visual novel called Togainu no Chi.
I'm assuming I can just leave the face blank until I add an expression when needed.
The guy on the left's arm, head, and facial expression moved. I still have a lot to learn with digital drawing and coloring. There are some people who are really good at redrawing poses in Photoshop, Gimp, whatever. There's also drawing the moved body part on paper, scanning the drawing, and matching it with the rest of the body in Photoshop. I'm not sure how to go about this process. Especially since when the characters do move during the scene it looks like the character was actually moving. There are CG in my visual novel that could benefit from this technique.
Lastly I have a deadline for this visual novel. I have a habit of not finishing a project if I tell someone my deadline. If I make this visual novel before or on the deadline then I will happily share what the deadline is.
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