....

Customize It All

Sunday, December 23, 2012

All Line art Done for Trapped

Well almost all the line art is done for Trapped. I still have to do the artwork for eyes and mouths; pretty much the emotions of the sprites. The story continues on the same path until the towards the end of the game. Here is one example from both paths.
One with Bryan
One with Nindel All facial expressions are already done on paper and have been scanned into the computer. Someday I would like to transition into doing full digital work. After being away from a scanner for a few weeks, I feel that its time I ditch the pencil and paper and have more fun with my tablet. I am hoping to finish this visual novel by the in between January and March of 2013.

Tuesday, December 11, 2012

Trapped Update

Just wanted everyone to know that almost all the backgrounds are done. I hopefully only have three more backgrounds to do. Backgrounds in general are not one of my strengths but I don't want to insert a random picture I found on Google into Trapped. I can't count how many times I shook my head or laughed upon seeing a ren'py game with a real life photo in the background while the sprites are anime or cartoonish. Well to be fair, I did insert a few random pics off of Google for my first ren'py game I recorded for Youtube. From here on out, I will fully draw and color everything in my games. Unfinished example from Trapped
This is where the story will take place.
Ameniti's (main character's) home. The next thing to line art will be the special scenes and that is hopefully it for the line art. Next would be digital coloring and fleshing out the story further. Hopefully my beta reader is still up for reading my visual novel. I am using Manga Studio for the line art. Maybe I will use Photoshop for my next visual novel. I honestly can not believe I am getting closer to finishing this visual novel the more I work on it.

Wednesday, December 5, 2012

Getting Things Done

Thanks to some unfortunate events such as my seasonal job ending and my stove catching on fire, I am now at a hotel typing this blog. I am not sure how long I will be at this hotel but I love the change of scenery. It is harder to do things in my room than in the library or in this hotel room. I think I put too much focus into my last jobs and put my indie game on the far edges of mind. The next job I get I will try and make time for my indie projects for now on. Preferably after work. That last job of mine taught me some pretty good time management skills (always prioritizing what assignment I should do first). When I return home I am sure I will work on Trapped no matter what building I am at or what job I may get in the future (that includes the programing/art job which has not started yet). The information for Trapped so far... 8 Sprites 7 Characters 10 backgrounds (most backgrounds have different variations) 6 special scenes (3 for both story paths) Line art for all the characters will be done today as I only have two left. Line art is being done in Manga Studio. Coloring will be accomplished in Photoshop. All sprites, scenery, and special scenes were done on paper before being scanned into the computer. When the coloring gets started (most likely next week) I will have to look at tutorials again because I have not done digital coloring for a while. Here are some sprite line art. I will show Amenti (the main character) and Unette second.