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Customize It All

Monday, June 4, 2012

Possiblities

One of these days I will stop being old fashioned and type my story on the computer or an electronic device from the start.  Trapped's script is half way done.... in my notebook.  Although editing my work when I start typing my written work into the computer makes the editing process a lot easier.  In the mean time several things have been going on in my life.  With the ongoing journey of finding a job in Computer Information Science I have started  experimenting with various programs such as WordPress and Unity 3D. 

I went to a job interview and a WordPress workshop last week.  I was surprised at the amount of people who worked at home making websites with WordPress while the supervisor I met at my job interview was unimpressed with WordPress.  The workshop was fun and I learned a lot of things about Wordpress so I can get started on my own website.  There are some things I do not like about Blogger such as replying to comments.  For some reason Blogger does not have a reply button.  The blog owner will have to make another comment (not a reply) and hope that the person they were replying to reads the comment. I do not like that and I hope I can make a website after Trapped is done.  My website will have blogs, artwork, and of course my games.  I want at least one game done before I officially put the website online.  Maybe I will have enough experience with WordPress then and I could get a job developing sites with WordPress.

As for Unity3D.  I did not mention this before but I am a part of a starting video game company. Originally I was the character artist but eventually my boss wants to make me the programmer.  We are making our game with Unity3D and with C# so a part of my abundant free time goes to learning Unity3D.  Maybe I will post a few examples of what I am learning in Unity 3D to show my progress. Unlike Ren'py Unity is not a walk in the park. There will be no tutorials any time soon about Unity from me.

The game company has had a lot of issues (getting loans, getting investors, finding employees, losing employees, etc) and there are a lot of things I can not share outside of the company. The company will start this October.  Of course I will still work on my indie games which, for the most part, are story based games such as visual novels and dating simulations.  From what I have noticed visual novel games do not get a lot of attention in the United States.  I hope I'm wrong but seeing a copy of Hakuoki Demon of the Fleeting Blossom marked down to $19 at Gamestop doesn't give me the confidence to try and make a mainstream visual novel.  An interesting interactive game that has sold well in the United States was Heavy Rain.  A game that was fully voiced, had many characters to control, and did not require players to read huge amounts of text.  The game felt like a movie in which I could choose my own ending through a series of choices and quick time events.    So I will be sticking with developing indie development visual novels, dating simulations, and other story focused games even when the video game company starts.